As most gamers who play racing games know, the last 7 years have been rather turbulent for the NFS series. The NFS “Underground” series put the franchise on a high, then, along came “Most Wanted” which pushed the franchise even higher, and since then, it’s gone downhill with “Carbon”, “Pro Street”, and “Undercover” with only “Shift” bringing some respect back into a failing franchise… EA knew they had to do something, so what did they do..? They decided to go back to what NFS was all about (Cops and Racers) and oh yes, they brought Criterion (of Burnout fame) so has it worked..? Let’s take a look.
The graphics in NFS: Hot Pursuit look pretty good, although it’s hard to admire the scenery when your buzzing past at 180mph, but lest we forget, Criterion are the masters at making things look great even at that speed! The cars look gorgeous, the tracks are well laid out with plenty of shortcuts on most tracks (even though some of them are intended NOT to be shortcuts, so you’ll need to be careful) and the crash replays are also well done, with your car taking damage based on how beat up it is. All in all its what you’d expect from a racing game
Sound in any racer shouldn’t be too difficult to do, and NFS is no exception, the cars sound superb and as they do in real life which people come to expect so that’s not a surprise. The sounds during the race are pretty good; you can hear a screeching noise when you scrape down the side of a rival car. Not sure what could be improved so it’s a thumbs up for me
Gameplay wise, I think this is the most fun since Most Wanted…The core of the gameplay centres around the career mode, where you be a Cop or a Racer but it’s not as simple as that. If you are a racer, the events are Duel (1 v 1, cops), Time trial (no cops), Race (no cops), Gauntlet (you vs. cops) and then Hot Pursuit where it’s you and the racers vs the cops…You have 4 weapons at your disposal that you gradually unlock – Spike Strip, EMP, Jammer and Turbo. As you progress through the Racer events you get upgrades to the weapons (spike strips become wider and longer, and eventually drop 2 in 1 go etc.) The cops are brutally difficult to shake off and in some of the later challenges, it can feel like the most frustrating thing in the world, but it’s not something that puts you off the game. The Cop mode features Interceptor (You trying to bust the racers), Rapid Response (Like racer time trial but any collisions cost you 2 seconds each onto your time) and Hard target (The racers have “wingmen” you need to get past before you can go for the main targets). Career also features autolog that is banded about as a “Facebook” addition to the game where any time you set on a track, is uploaded to autolog where friends can take on your time and try to beat it. It makes a good addition I feel.. The online mode is cops vs racers, and can be any combination… 7 cops, 1 racer, or even 1 cop 7 racers… the choice is yours!
Here is a short video explaining autolog:
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